Reflect: Challenges & Solutions
My key contributions in the team
- Market benchmarking
- Product and UX design (figma)
- Prototyping with AI api (unreal engine)
- User testing and data analysis
- Stakeholder communication
- Cross-department collaboration
- Product roadmap management, project management 

Challenges
- Achieving the right balance between 2D and 3D interfaces in a 3D environment.
- Ensuring smooth camera transitions to prevent dizziness and provide an intuitive user experience.

Solutions
- Adopted agile development principles to rapidly prototype, test with both internal teams and 300 external participants, and iterate based on feedback.
- Leveraged diegetic UI and micro-transitions inspired by leading 3D games to enhance usability and immersion.
- Embraced a “fail fast, iterate faster” approach to quickly refine the design and optimize the user experience.
Appendix: 3D HMI Development Pipeline
How to develope a 3D HMI System? 
In the gaming industry, the 3D development pipeline is industrialised (with unity, unreal, in-house engines), but it is relatively new in the automotive industry.
With 6 years of experience in gaming and an Agile Scrum certificate, I applied this expertise to develop a 3D HMI pipeline.
This pipeline covers the entire process from minimal prototype to the final product.

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